| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| Stack-based buffer overflow in the AgentX::receive_agentx function in AgentX++ 1.4.16, as used in RealNetworks Helix Server and Helix Mobile Server 11.x through 13.x and other products, allows remote attackers to execute arbitrary code via unspecified vectors. |
| Heap-based buffer overflow in datatype/smil/common/smlpkt.cpp in smlrender.dll in RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux RealPlayer 10 and 11.0.0, and Helix Player 10.x and 11.0.0 allows remote attackers to execute arbitrary code via an SMIL file with crafted string lengths. |
| Integer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.0.1, Mac RealPlayer 11.0 through 11.1, and Linux RealPlayer 11.0.2.1744 allows remote attackers to execute arbitrary code or cause a denial of service (heap memory corruption) via a malformed MLLT atom in an AAC file. |
| RealNetworks RealPlayer before 15.0.4.53, and RealPlayer SP 1.0 through 1.1.5, does not properly parse ASMRuleBook data in RealMedia files, which allows remote attackers to execute arbitrary code via a crafted file. |
| Multiple heap-based buffer overflows in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, RealPlayer Enterprise 2.1.2, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allow remote attackers to have an unspecified impact via a crafted RealMedia file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.5 allows remote web servers to execute arbitrary code via a long Server header in a response to an HTTP request that occurs during parsing of a RealPix file. |
| Heap-based buffer overflow in RealNetworks RealPlayer before 16.0.1.18 and RealPlayer SP 1.0 through 1.1.5 allows remote attackers to execute arbitrary code via a malformed MP4 file. |
| RealNetworks RealPlayer 16.0.2.32 and earlier allows remote attackers to cause a denial of service (resource consumption or application crash) via an HTML document containing JavaScript code that constructs a long string. |
| Stack-based buffer overflow in RealNetworks RealPlayer before 16.0.3.51, and RealPlayer SP 1.0 through 1.1.5, allows remote attackers to execute arbitrary code via a crafted .rmp file. |
| Heap-based buffer overflow in qcpfformat.dll in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5 and RealPlayer SP 1.0 through 1.1.5 allows remote attackers to execute arbitrary code via a crafted QCP file. |
| Buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5, RealPlayer SP 1.0 through 1.1.5, and Mac RealPlayer 12.0.0.1569 allows remote attackers to execute arbitrary code via a crafted raw_data_frame field in an AAC file. |
| RealNetworks RealPlayer before 16.0.0.282 and RealPlayer SP 1.0 through 1.1.5 allow remote attackers to execute arbitrary code via a RealAudio file that triggers access to an invalid pointer. |
| In Real Player through 20.1.0.312, attackers can execute arbitrary code by placing a UNC share pathname (for a DLL file) in a RAM file. |
| In Real Player 20.0.8.310, there is a DCP:// URI Remote Arbitrary Code Execution Vulnerability. This is an internal URL Protocol used by Real Player to reference a file that contains an URL. It is possible to inject script code to arbitrary domains. It is also possible to reference arbitrary local files. |
| In Real Player 20.0.7.309 and 20.0.8.310, external::Import() allows download of arbitrary file types and Directory Traversal, leading to Remote Code Execution. This occurs because it is possible to plant executables in the startup folder (DLL planting could also occur). |
| In Real Player 20.0.8.310, the G2 Control allows injection of unsafe javascript: URIs in local HTTP error pages (displayed by Internet Explorer core). This leads to arbitrary code execution. |
| RealOne Player 2.0 Build 6.0.11.872 allows remote attackers to cause a denial of service (array out-of-bounds access and application crash) via a crafted .aiff file. |