Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
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History
Thu, 05 Feb 2026 11:45:00 +0000
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Coding-solo
Coding-solo godot-mcp |
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Coding-solo
Coding-solo godot-mcp |
Wed, 04 Feb 2026 22:00:00 +0000
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| Description | Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1. | |
| Title | Godot MCP is vulnerable to Command Injection via unsanitized projectPath | |
| Weaknesses | CWE-78 | |
| References |
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| Metrics |
cvssV3_1
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Status: PUBLISHED
Assigner: GitHub_M
Published: 2026-02-04T21:48:53.225Z
Updated: 2026-02-04T21:48:53.225Z
Reserved: 2026-02-02T19:59:47.375Z
Link: CVE-2026-25546
No data.
Status : Received
Published: 2026-02-04T22:16:00.667
Modified: 2026-02-04T22:16:00.667
Link: CVE-2026-25546
No data.